P R O J E C T M O N O C A T
Indie Game Prototype
Project Monocat was a proof of concept indie game, developed by a team of three.
A 2D puzzle platformer, real-time tactics escape game. The setting is the year 2032 inside a megacorporation's research facility that specializes in developing artificial intelligence. You play as an incorporeal A.I. that lives within the systems of the facility. Another A.I. being developed named Project Monocat infiltrates your mainframe in order to bend you to its agenda of escape.
As you assist Monocat, you must overcome other A.I. systems in the facility and acquire their functionality in the process, which gives you the ability to manipulate new parts of the environment.
Lead Programmer & Environment Artist
Designed and coded the framework
Designed and coded the cube puzzle
Designed and coded the environment object logic
Created all environment art assets
R A N D O M L Y G E N E R A T E D L E V E L
A level generating system, to use for 2D or 3D projects
F I R E W O R K S P H O N E G A M E M E C H A N I C
Prototyping a mechanic for a phone game * using purchased 3D models
T R A N S C E N D
Brawler Demo
Transcend was a fully playable demo developed by a team of six.
A 3D isometric fantasy beat 'em up brawler, that could be played cooperatively or in a versus mode. The game featured four playable characters, four enemy types, two separate game modes, and one stage.
Transcend was designed to have a whimsical art style and intuitive game play mechanics. The game was intended to appeal to a younger audience.
Artist & Shader Programmer
Designed and coded skybox shader
Created 3D character Sango
Created 3D level assets
Created splash art assets
S N A K E S M O V E M E N T P R O T O T Y P E
Mimicking lateral undulation using linear bezier curves
N A T I O N A L S C I E N C E & I N N O V A T I O N G A L A
Virtual Reality Experience
Lead Artist
Managed the projects Master File
Modeled Sikorsky S-55
Modeled Player Console
Modeled Wind Tunnel Entrance
Animated the Crane
The VR steampunk experience was an immersive simulation for guests attending the 2017 NSI Gala. It was developed by a team of nine.
An event hosted by the Canada Science and Technology Museums Corporation Foundation at the Canada Aviation and Space Museum in Ottawa. It celebrated the important contributions of Canada's youth - past, present and future, as well as Canada's 150th. It honored the achievements of the winners of the STEAM Horizon Awards, and hosted special guests and speakers including the Governor General of Canada David Johnston.
The gala was steampunk themed and presented a number of innovative projects ranging from robotics to virtual reality.
D A R E D I S T R I C T V I R T U A L T O U R
Virtual Reality Experience
3D Technical Artist
Imported assets from their native formats, into 3ds Max
Optimized all assets for real time
Created textures matching the material sample boards
Baked lighting into all the textures
The DARE District (formerly IELC) Virtual Tour was a multi-user virtual reality experience, developed by a team of six.
It was created to preview Algonquin college's new $44.9 million building project during its construction. The project featured the entire district in photo-realistic detail, and was showcased on multiple occasions. Here are some of the events, all based in Ottawa ON:
ASCC Conference 2017 - Château Laurier
MOST21 Mobilization Day - Canadian Aviation & Space Museum
Applied Research Day - Innovation Center, Bayview Yards
President's Breakfast - Algonquin College
T H E A G G R E G A T E O F A V I D E O G A M E
A film series about independent game development
T H E W H A L E F A L L
Concept art for an indie project
personal artwork