STAR SALVAGER
Star Salvager is a game available on Xbox and Steam. I worked as an Art Generalist during the tail end of it’s development, to help bring the project to a releasable state. Some of my contributions include:
Created retro-futuristic monitors, and bright neon navigation menus as part of a UI overhaul
Animated existing characters: Ice King, Amanita, Famous Rick
Animated existing main menu scene background art
Created numerous VFX within the game
Various UI assets. Photoshop
Ice King VFX and animations. Photoshop / Spine2D. 80 Hours
Main menu animation. Photoshop / Spine2D. 30 Hours
SPAZE GAME
Spaze Game is a world building project I’ve worked on over the years. It’s a collection of props and architectural forms, created to help convey an ancient and outlandish world.
SOME EXAMPLES OF MY CODE
A level generating system to use for 2D and 3D projects. C#
A shader for parallaxing and blending layers of a sky. C#
Prototyping a mechanic for a phone game * using purchased 3D models. C#
Mimicking lateral undulation using linear bezier curves. C#
A three dimensional array of integers, representing a 3D cube puzzle. C++