STAR SALVAGER
Star Salvager is a game available on Xbox and Steam. I worked as an Art Generalist during the tail end of it’s development, to help bring the project to a releasable state. Some of my contributions include:
Created retro-futuristic monitors, and bright neon navigation menus as part of a UI overhaul
Animated existing characters: Ice King, Amanita, Famous Rick
Animated existing main menu scene background art
Created numerous VFX within the game
Various UI assets. Photoshop
Ice King VFX and animations. Photoshop / Spine2D. 80 Hours
Main menu animation. Photoshop / Spine2D. 30 Hours
SPAZE GAME
Spaze Game is the unofficial name of an indie project I’ve worked on over the years. My main contribution has been developing an art style for the environment that give it an ancient and outlandish feel. Here’s some examples of props and architectural forms I’ve created:
SOME EXAMPLES OF MY CODE
A level generating system to use for 2D and 3D projects. C#
A shader for parallaxing and blending layers of a sky. C#
Prototyping a mechanic for a phone game * using purchased 3D models. C#
Mimicking lateral undulation using linear bezier curves. C#
A three dimensional array of integers, representing a 3D cube puzzle. C++