Cameron Zylinski is a Game Developer with a broad skill set, and a technical understanding of the development process. He is a great communicator of ideas and has an exuberant passion for creative work.
Skills
Experienced with Unity
Experienced with 3DsMax
Experienced with Adobe CC (Photoshop / Illustrator / Premiere / Audition)
Experienced with Spine2D
Strong knowledge of C++ and C#
Experienced with source control (Git / Sourcetree / PlasticSCM)
Experience in developing for Virtual Reality
Strong ability to learn new skills and adapt to new environments
Works well in a team — displaying initiative, time management skills, and communication skills
Creative problem solver
For examples of my code, please visit my GitHub.
Experience
Art Generalist / A-Game Studios
Star Salvager - Unity 2D project, released on Steam.
Lead Programmer & Environment Artist / Project Monocat
C++ project
3D Technical Artist / DARE District Virtual Reality Tour
Unity VR project
Artist & Shader Programmer / Transcend
Unity 3D Project
Lead Artist / National Science & Innovation Gala Virtual Reality Experience
Unity VR project
Independent Filmmaker / The Aggregate of a Video Game
Passion project
Education
Game Development / Algonquin College
Comprehensive 3 year hands on learning experience of the game development process. Specializing in industry standard software and practices.
References
Dushan Horvat
Game Development program co-ordinator/professor
Autodesk Certified Evaluator
horvatd@algonquincollege.com